I said this in the Daily Challenge thread a few days ago.
I’m guessing a set of 20 new and really fun Snotting Hill-type levels is right around the corner. (And I predict the third level and/or first boss of that set will be massively infuriating.)
And that’s EXACTLY how it went down. 623 was absolutely brutal. The first boss was one where if you got him stuck on the platform up top (which was almost impossible to avoid), trying to get him down again was beyond infuriating. Aside from that, these levels were quite fun.
I don’t necessarily mind an old level mechanic being reused because we do see new level layouts (which can be especially brain-bending due to the slime mechanic – where do I fire first to create maximum damage?) and some of the more recent elements of the game get incorporated into it that weren’t present last time around. I was really irritated when they rehashed Pigsyland with absolutely nothing new, but several of these levels hit the right balance between new and familiar for my tastes. I’m always excited to see a truly brand new mechanic, but given how punishing some of the earliest levels in a new level set tend to be, it’s nice to already have some tricks up my sleeve when I get to such a level.